Tip: Quad Symmetry Without Mirror Plane

Now that we have copy/paste with history, Mirror is a real sticking point. It’s hard to move things with a static mirror plane. Until we get this feature request, I found a workaround using FlowSrf Rigid.

Quad Mirror Symmetry Workaround.3dm (261.2 KB)

Dir //make U directions oppose each other
FlowSrf  Pause Copy=Yes  Rigid=Yes  AutoAdjust=No


Dir //make V directions oppose each other
FlowSrf  Pause Copy=Yes  Rigid=Yes  AutoAdjust=No


//reuse 1st set of planes with opposing U dirs
FlowSrf  Pause Copy=Yes  Rigid=Yes  AutoAdjust=No

//ok, one mirror plane but it works with the 
//4 flow srfs as long as their center Z position is 0
Mirror Pause 3Point Copy=Yes 0 0,1 1,1

I throw superfluous stuff like the FlowSrs onto a Junk layer and just hide and lock them.

Now you can move it where ever you like and maintain quad symmetry history. Keep the FlowSrf planes aligned with your part symmetry and on the CPlane.

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Not sure why FlowSrf Rigid=Yes is significantly slower than Mirror, but it is.