Hi all, I am trying to apply a planar map onto a set of blocks that I’ve applied a texture to. My instructor, who was demonstrating something using my file, was able to bring up the the texture mapping menu when my blocks where selected. However, when I try to do it myself, the texture mapping button does not show up. I have to explode the blocks to make the menu appear. Is this a difference between Rhino 6 and 7? Is there a way in Rhino 6 to apply a planar or box map to blocks?
Thanks a bunch! My specs are below, if helpful.
HP Spectre x360 Convertible 15-df0xxx
|Processor|Intel(R) Core™ i7-8565U CPU @ 1.80GHz 1.99 GHz|
|Installed RAM|16.0 GB (15.7 GB usable)|
GPU: NVIDIA GeForce MX150
Windows 10 Home, version 20H2
Block instances — the central form in the screenshot below, with the mutlicolored texture, is made up of block instances. I applied a texture to the layer they are on, which surface mapped the texture individually onto each block. I instead want to apply a planar or box map to the form en masse, so that a the texture stretches over the entire form rather than wrapping around individual block instances.
The second screenshot shows how when I select the blocks, I don’t get the usual Texture Mapping option in Properties. Please let me know if a different screenshot would be helpful. Thanks so much for the reply!
Is the central form made up of 4014 of the same block repeated? or are they all unique? As you probably know the idea of a block is that you can have many instances of it in the same file without making your file size larger - but this means they are all exactly the same, including texture. @pascal Am I right here? I don’t think Rhino allows texture to be applied globally to a set of blocks.
Could you export the central form, explode it (and perhaps delete any unneeded faces), texture map it in its own file, and then reference it back into your file as a block?
Ye I don’t think you can access the texture of a Block instance for it is not a property. You have to edit the mapping of each object within the block. If you’re trying to randomize the textures the only way to do it per block is by either checking the ocs mapping of the texture, or by using vray’s uvw randomizer. A lot of us have, for a long time, been asking Mcneel to allow UVW access per instance, unfortunately it’s hard, they say.