I’ve built a large model which I’m now using to render. I struggled to figure out the best work-flow process, but I decided to model individual buildings on separate files, and then link them into the main file.
I’m now trying to map textures but I’m having alot of issues because within each file, there are a large number of nested blocks (window blocks, inside level 02-06 blocks, etc) which is necessary because I’m often having to make design changes. I’ve modelled it so that each material belongs to its own layer i.e. brick type 01, 02, metal 01, 02 etc. But I’m realizing now that I need to apply different texture mappings to each layer - which doesn’t seem to be possible.
Is it possible to apply a texture mapping to everything on a single layer, without having to go into each individual block?