Texture mapping in blocks lost

I’d really love to use blocks more often because they’re basically like groups that I can edit without being disturbed by surrounding objects. It’s really that kind of Adobe Illustrator Group sort of function that I’m looking for.

However, you guys are not making it easy to love blocks! I don’t like that hiding objects doesn’t work, but that aside, what really bothers me is that my texture mapping settings are lost once I made objects into a block.

I made an example in the attached images. Here I’m applying a box mapping to two closed Breps, which is aligned such that I can see a different part of the texture map on the sides of the Brep, thus simulating Cross Laminated Timber. You get the gist. However, once I made a block out of those two objects, the mapping is lost. Funny enough, if I edit the block, the mapping works again. Duh.

/edit: yes I’m using layers’ textures in shaded view. It’s the same in rendered view, though.
/edit 2: gosh if only there was a ghost rendered view!


Hello - here in the latest builds the mapping seems to survive OK - can you please post the example you have here or send to tewch@mcneel.com?

thanks,

-Pascal

That’s odd. I, too, have the latest build.

I attached the example file. You can see how the box mapping is aligned with the objects if you turn the “show mapping” on.

texturetest.3dm (2.0 MB)

Hi Oliver - here’s how this looks here:

Does it look off in a full rendering as well?
I am testing in the latest ‘in-house’ builds, but I’ll install SR11 and see.

These also look the same in SR11 here - @oliverdavidkrieg1 can you please run the SystemInfo command and paste the results here?

-Pascal

Hi Pascal,

you are right, when rendering with Rhino Render it does look correct. It’s only in the viewport, no matter what kind of view I choose, though.

I didn’t know SR11 was out already? I don’t see an available update.

My SystemInfo is:

Rhino 6 SR10 2018-11-7 (Rhino 6, 6.10.18311.20531, Git hash:master @ 0f9089a0035dcc6955732d57071445ecc29390f0)
Licence type: Commercial, build 2018-11-07
License details: LAN Zoo Network Node

Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: TELAVIV

Quadro P500/PCIe/SSE2 (OpenGL ver:4.6.0 NVIDIA 391.25)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-16-2018
Driver Version: 23.21.13.9125
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 2 GB

C:\Program Files\Geometry Gym\Rhino3d\ggRhinoIFC.rhp “ggRhinoIFC” 1.6.83.0
C:\Program Files\Rhino 6\Plug-ins\SolidTools.rhp “SolidTools”
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.10.18311.20531
C:\Program Files\Rhino 6\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 6\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.10.18311.20531
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\Alerter.rhp “Alerter”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.10.18311.20531
C:\Program Files\Rhino 6\Plug-ins\Grasshopper\GrasshopperPlugin.rhp “Grasshopper” 6.10.18311.20531
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.10.18311.20531
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros 6\VRayForRhino.rhp “V-Ray for Rhino”
C:\Program Files\Rhino 6\Plug-ins\BlockEdit.rhp “BlockEdit” 6.10.18311.20531
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”

Same happens here in 6.10, it was fine in 6.8. (If I move the block the texture seems to lock in place)

Hi Oliver - try this: set Options > Updates and Statistics > Update frequency to ‘Release candidate’ and then Check for updates - you should get an SR 11 build that way.

-Pascal

Ah look at that! SR11 solved it :slight_smile: Thanks!