Hello everyone! Just figuring out whether this is possible in Rhino. I have 6 views (incl Bottom Top) of a ski gondola and wanted to apply them via box mapping. Is there a way? Can’t figure it out. (this was a random test texture) ty!
Stuck on same issue.
The decal command suggested seems to work, but a little slow and only shows after rendered or realtime cylces render.
You can always apply textures by face.
@wim as I’m using surface mapping it is not a connected texture but a new application at the edges or would you instead use planar mapping? Thanks!
I was thinking planar mapping, yes. But, of course, on more complex objects, it’ll be tricky to get textures for all surfaces. If you only need a texture for a few simple sub-surfaces and use a simple material for all other surfaces of an object, that might be a viable workflow…