I’m trying to get a few of Rhino models published on the web using Google Model Viewer and am having trouble with texture mapping for glTF/GLB file formats. @aske was nice enough to write a GLB exporter plug-in for Rhino. It’s a great start but is not equipped for advanced texture mapping at this time.
The texture mapping on these Google Model Viewer examples are extremely detailed and match the level of complexity of the work that I’m trying to publish.
I’ve tried Iris but I don’t know how to get .iris Archives to jive with Google Model Viewer. I’ve explored some of the obj/fbx to GLB converters around the web and they all return terrible results. Where should I go from here? Am I going to need to use something like Blender as a bridge to get these models textured and exported? All further reading, tips, and pointers welcome.