Hi all
I have been having some issues importing GLTF files that I am scanning using the very awesome ‘3d scanner app’. When i look at the textured models on my phone, the textures look very clean. However when I bring the file to rhino I get a lot of wierd mapping issues at vertexes that makes the model look very speckled.
Accelerated graphics device with 4 adapter port(s)
Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-7-2024
Driver Version: 31.0.15.5152
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 10 GB
Rhino plugins that do not ship with Rhino
C:\Users\benji\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\ColorPicker\6.0.0\ColorPicker.rhp “ColorPicker”
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino7.rhp “Datasmith Exporter” 5.3.1.0
Help > Check for updates… change update frequency to Service Release Candidate and press Check Now… This will open web page with link to download the Rhino installer for the update.