I stumbled upon another strange issue, maybe you can elaborate a little bit on the way texture mapping is working for VA objects?
I made a short video using the octane rendering engine:
I think I understand that VA objects are behaving block like, however since there is no place within the VA object / styles properties to define texture mapping, I wonder how this is actually working…
It would be a very useful thing IMHO to be able to define a universal texture mapping e.g. boxmapping (normally in Architecture this would be good 90 % for all objects) 1m X 1m X 1m, which would be used for any VA object and could be overridden on a per object base. The sizes for the different textures could then be defined within the material.