Texture Mapping problem


I’m having a problem with texture mapping. I’ve mapped the texture in rhino using box mapping but what it is shown on the viewport is not what shows in the rendering, the texture is a lot smaller in the rendering.

I’ve been using rhino and vray 2.0 for almost a year and this is the first time something like this happens.

Any idea of the what might be causing the problem?

Thank you.

It may be a multiplication by using a number of repeats in the material texture settings

I’ve seen similar behavior in Maxwell when I’ve found a conflict between scales in different channels. I’d check any differences in scales / settings in different channels.