Texture Map Renders with Landscape Contour Lines

I believe this issues is only related to View modes set to use Ambient Occlusion. And it must not be related to any texture mapping settings.

Here’s another example. In viewports from layout space, this dotted and ridged representation remains even when I change the material assignation for the object to anything else, including wood grain.


In model space it renders as desired in both ortho and perspective views: