So I am working on a model that has a lot of geometry in it. The geometry isn’t organic (except for the topography) it is basically walls and floors, rails, etc. so mainly rectilinear solids and surfaces. However there are a lot of them and more to come. The goal is to do various renderings.
So my question is what are some strategies for keeping file size down and for keeping performance high while I am modeling? I have done various things like fixing bad objects and purging unused blocks. I am just wondering if there are some commands or capabilities in deep down in Rhino that I am unaware of.
Currently, my topography and terrain is a surface that has been split into various sections to be roads and sidewalks, etc. but I still need to tweak it some so I am wondering if turning the surfaces to meshes would make this tweaking a little easier? I rarely use meshes so I have no idea how they render or how texture mapping works on them.
While I am modeling in Rhino 5, I will eventually be doing the rendering in Rhino 4 with vray. That is just the setup I have. One laptop for modeling and one for rendering. So I know that I will increase file size when I save down to Rhino 4 and my lightweight extrusions are turned into regular surfaces and solids.
One last thing. I have a number of walls (solids) that will all have the same material (wood siding) though they are all different sizes and shapes. Is there any easy way to make the material and its texture mapping are the same on each object? Is it better to explode solids into individual surfaces for texture mapping?
Okay that is a lot so I am stopping now. Any advice would be much appreciated. Thanks