Texture grip

Hi everyone,
I’m a regular user of rhino since some years now, modeling mainly product design project. And i would like to know how to do this kind of texture (the grip on the joystick of the picture)? I couldn’t find anything on the web or forum. Can i do it without plugin? or do i need a plug in or grasshopper?

Thanks in advance!

Paul

I do that with panelling tools: https://wiki.mcneel.com/labs/panelingtools

Probably easier to have it as a 3D form for printing rather than a texture map.

Andy

Also see this thread for a Grasshopper definition:

You could also model a flat array and use FlowAlongSrf to wrap it around a sweep. I model a similar texture around 4:30 in this video if you’re interested…

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Hi everyone,
Thanks to all of your answers.
2DCube -> It seems to be the best solution, however i work on a mac so i don’t have the possibility to install the plugin…

Wim -> same as for the paneling tool, and it seems quite complex to set up.

BrianJ -> This seem a good solution, but i always have difficulties to use the tool FlowAlongSrf, it always mess up somewhere, should i put the array somewhere on the surface i want to apply or can it be disconected from it?

Hi Paul

While you’re awaiting Brian’s response, I might be able to help.

It’s essential that the texture you make in the flat, is the same size as the surface you are mapping it to. Also, pay attention to the U & V directions of the surface as the way the texture maps is dependant on this.

Measure the U & V direction distances for the shape you want to add the texture to. Make sure you measure the actual distances along the curves. You could use analyse>length to find these along both directions. Then map out the texture in the flat to the same distance in x & y directions. Then use flow along surface. This should preserve the proportion of the texture, precisely!

Hope this helps.

Post a file if you aren’t sure why a flow isn’t working the way you intend and I can take a look. What sach says is all correct though, the UV directions and the size of the base surface versus the target surface are all factors. I would also model the texture flat first.

FWIW, PanelingTools is available in the RhinoWIP for Mac.