there seem to be some strange things in the taper component.
the above example only works, if the deformed mesh resides in the world center (0,0,0)
i made some tests with a referenced mesh box which was moved outside the world center. then i used a bounding box and a point component to put the start of the taper axis where i think it should be and attached a worldXY-plane and a worldYZ-plane to this start point (the planes are visualised via circles). at last i generated axes from these two different planes and used these axes for the taper. allthough the two axes are in two different planes, they give the same result (THE TAPERING SHOULD BE VISIBLE IN TOP VIEW, top and bottom of the meshbox should stay parallel to worldXY, the two smaller sides should stay parallel to worldXZ)
another thing, that seems unlogical to me:
altering the length of the taper axis changes the tapering strength, even though “infinite” is set to true (mouseover says: “If true, the deformation happens throughout the geometry, even if the axis is shorter. If false, the deformation takes place only the length of the axis.”)
taper2.gh (25.5 KB)