i am trying to understand the taper component and as an example taper a mesh box. the axis has its origin in the center of the box base and is pointing to worldY.
tapering should be one-directional and one-dimensional, therefore i switch on the “flat” option, which works so far. now the tapering is performed in the worldZ direction and i can´t find a possibility to switch this to worldY. am i missing something?
another issue is the increase of the taper. it seems to be some kind of logarithmic which gives the box an s-shaped top surface from the side view. i wish to have a linear increase, the box should look like a simple wedge.
any hints? thanks in advance!!
taper.gh (12.6 KB)