Hi everyone, I have been checking this forum for some time and you guys helped me a lot while reading your posts, so thank you very much.
I have just created my account because I feel so fustrated modeling the sole of this shoe, I have achieved the general shape but I am having problems to define the sole details (Lumps and crevices in the sole). I have tried to trimm, offset and blend with the general shape without success, the shape is not looking like the original design and my mind is blocked.
I’d try a different approach. Rather than making the entire sole from one surface, try making an “outer” and an “inner” surface, and then cutting the different high-relief areas out with surfaces that connect the outer and inner surfaces.
Start with something like this (not that I added some surfaces for thickness after taking these screenshots:
Then extrude the curves:
Trim the surfaces to one another:
And a lot of filleting, of which this is just a start:
You can break out the rough-textured surfaces the same way.
The point is not to try to make one surface do everything, but split it up into as many pieces as you need.