Hi folks,
I’ve been trying out using T-Splines to convert meshed geometry (created with Grasshopper & Weaverbird) back to a NURBS polysurface. It seems to work well, however when I try and trim the resulting polysurface, it appears deformed afterwards - looks kind of blocky, as if it no longer has smooth continuity.
Does anyone know why this would happen? Any workaround perhaps?
i assume its the display mesh which got tempered, using custom mesh might fix this. either this or it somehow switched on FlatShade which can be turned off with the exact same command.