I’m having this weird and unusual render mesh problem. The surface is good and trimmed. In the screenshot, I put Color in the internal back face. The visual representation of the surface is not finishing in the trim edge.
I would try this: with the surface in its untrimmed state, start DivideAlongCreases > SplitAtTangents=Yes, and then select the surface and let it split up into a polysurface, then do the trimming,
Did not work “object could not be divided” but now I understand the workflow much better!
I will go to the source of the problem (in this case the curve) and stay in tolerance.
Command: DivideAlongCreases
SplitAtTangents=Yes
One object successfully divided at creases and tangents.
Please make sure to start the command with no selection. (The command needs to be changed to have a ‘Press enter to accept’ style workflow, I have to explain the post select workfow in order to see the option way too often, I’ll get that on the bug list - https://mcneel.myjetbrains.com/youtrack/issue/RH-53670 )
BTW, one way to locate the messy edges is to DupBorder and then turn on the CurvatureGraph for the resulting curve. If you set the scale low enough to see clearly, you can locate the messy areas by the ‘crazy’ graph at those locations.