I’m having this weird and unusual render mesh problem. The surface is good and trimmed. In the screenshot, I put Color in the internal back face. The visual representation of the surface is not finishing in the trim edge.
In the trim section, the render mesh is failing. (There is nothing to shrink)
Also, the conversion to mesh fails and evidence the problem.
I need to make a wheel in mm. I’m a bit out of the grid.
GTX 1080Ti latest update.
Any idea on how to fix this problem?