Suggestion for Rhino 9

Hi

I work for a company specialized in interior architecture and event design, where we primarily use SketchUp and AutoCAD for the technical side of our projects. After using both software for a long time, I found Rhino to be more practical. It allowed me to avoid constantly switching between the two tools and eliminated the need to redraw the same thing in 2D and then in 3D, or vice versa.

Following this discovery, the company decided that all employees would also switch to Rhino. A training program was put in place, but in the end, few people actually use Rhino. This is because it’s not as intuitive as SketchUp, especially when it comes to navigating in 3D.

I noticed that this causes difficulties, particularly for commercial profiles who mostly need to extract information from the 3D models. They have trouble navigating in 3D space and taking measurements.

I believe a solution would be to add easier navigation. For example, a camera target point that follows the mouse cursor and automatically positions itself on the projected surface. If this feature were highlighted, along with the “push-pull” function, it could really attract new clients.

are you referring to the command OrientCameraToSrf?

No, the function doesn’t exist in Rhino, but it’s more of an automatic Zoom_Target that’s needed.

@Jja There is this advanced option

Rhino.Options.View.RotateViewAroundObjectAtMouseCursor

Does that change anything for you? If not, can you show in short video what that function in Sketchup does exactly?

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May I suggest trying out the SpaceMouse by 3DConnexion. It’s so intuitive that you have learned it in literally 5 minutes and then it just becomes muscle memory. We all use it in our office and could not use Rhino without it.

Rhino has its own built-in driver, which is excellent, so you don’t need to install their 3DxWare driver, which can get really annoying.

It of course also works in other programs, but I think it actually works best in Rhino.

You don’t need to bother with the larger Pro and Enterprise models, just get the cheapest one, which is the SpaceMouse Wireless or the newer Compact.

You can set options for it in Rhino by typing “SpaceMouse” and then its easiest to just click on the first option (Popup_Menu). We have found using Object Mode with Lock Horizon to be the most “natural”.

No amount of clever mouse tricks and modes to navigate the camera will be as natural, direct and fast as using a SpaceMouse and more importantly you can get one now.

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This is kind of like killing a mouse with a bazooka kind of a suggestion :sweat_smile: @seltzdesign

I empathise with you @Jja. I’m going through the same with my company as well.

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I can also add to the list by stating that Rhino needs an intuitive UV editor where I don’t have to type numbers in the dialog box.

Just a visual editing of UV would be awesome. Sketchup does this really well.

Not really. Using a SpaceMouse is superior in almost all ways I can think, because you have 6 degrees of freedom instantly, which the mouse can never give you. Also you can navigate and still use the mouse at the same time.

So in my opinion its just an extension of the toolkit. $169 is not a lot for something that will improve the way you navigate the software and be intuitive enough for people not familiar with the navigation.

I mean, what are the alternatives:

  • switch back to another software: that is definitely going to cost more than $169 per seat
  • wait for McNeel to implement a new way to navigate, again not really a solution
  • force people to just get used to the way it is in Rhino currently, also not that great

So if OP wants a possible solution, then the SpaceMouse is one of them.

I think there is a good reason that McNeel actually still mentions the SpaceMouse an “optional requirement” (which kind of doesn’t make sense, but okay). It just makes so much sense to use one and by the looks of it McNeel tends to agree..

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the trouble with a spacemouse is that you need a third hand to use it effectively, or foot pedals for mouse buttons.

for me it’s significantly more cumbersome to:

  1. raise right hand from typical mouse
  2. clasp spacemouse
  3. adjust view
  4. raise right hand from spacemouse
  5. clasp typical mouse
  6. select object
  7. run command

OR

  1. raise left hand from keyboard
  2. clasp spacemouse
  3. adjust view
  4. raise left hand from spacemouse
  5. settle hand into position back over keyboard
  6. select object
  7. run command

than it is to:

  1. right-click orbit / crtl right-click zoom / shift right-click pan
  2. select object
  3. run command

it adds an unnecessary step into the view system of rhino which is already extremely good out of the box.

anyway this is a tangent from the thread, but @Jja needs to post a video clarifying what feature in sketchup needs to be mimicked in rhino

try this: Sharing 'SetTargetToCursor' script - #11 by Jarek

actually helped me a lot coming from sketchup! I can not imagine working without it. the upgrade to it would be the plugin sparrow.

best regards,
sebowim

Great!

I didn’t know the script “DIG_SetTargetToCursor.rvb” existed. It’s exactly what’s needed, especially when assigned to the middle mouse button.

Actually, it’s not really an issue for me, since I was already using “Zoom_Target” with a keyboard shortcut. But now I’ll switch to the script mentioned by SĂ©bastien Wimmer.

The real issue is for my colleagues, who just need to navigate easily within the software and aren’t doing any actual drawing. They’re often out on the field, working on a laptop balanced on a piece of wood or wall. A SpaceMouse is a good idea, but not practical on a construction site.

I think this navigation challenge mostly affects those working in interior architecture.
It may sound trivial, but Rhino would really benefit from including this feature by default and promoting it — it’s one of the things that made SketchUp so successful.

Thanks for your replies!

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I agree 100%.
Of course everybody is free to disagree, but imho if you are making money using 3d software and you are not using a Spacemouse, you are doing it wrong.

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Of course everyone is different and prefer different ways of working. We actually use the SpaceMouse not just to navigate but also to record camera movement. No amount of foot pedals or mouse movements will allow you to do this in one go, because a mouse has 2 degrees of freedom, 3 if you want to count the mouse wheel. SpaceMouse has 6, plus you can still use the mouse at the same time.

I find moving between the SpaceMouse and keyboard with my left hand to be very natural. I also dont JUST use the SpaceMouse for adjusting the view, I still use the mouse as well. But if you want to either find a good vantage point, just fly around your scene or find camera moves, there is nothing like it.

That being said, I am all for improving mouse based navigation in the viewport.

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i have a spacemouse one of the minis, it was a nice experience but i did not see it improving my workflow anyhow specifically in regards of the 6 degrees of freedom you mention. in fact the rotation around the object rather than bobbing up and down is more sufficient because you are locked tight and can swivel around as you need without becoming space pilot :smiley:

for recording camera paths that is an amazing tool for sure, but in rhino i perceived the space mouse to be more of a toy that feels nice but thats it.. ok now go kill me all. :speak_no_evil_monkey:

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this sometimes works, and sometimes doesn’t. I wonder if there’s some trick to it?

I know what you mean.

Have been able to mostly solve this by using a mouse with so many buttons that all the most frequent keyboard commands are available at the twitch of a thumb :

Ctrl-C, Ctrl-V, Space, Esc, Delete, Alt-Tab, PrntSrc, Shift-Space, Ctrl-W, (+ a few more that I don’t remember, but are embedded in muscle memory).

Totally. In my experience the transformative use-case of the spacemouse practically speaking is (using 3DConnexion “Object Mode”) being able to simultaneously maneuver the model with the left hand and manipulate things in the model with the mouse cursor with the right. So much more like working in reality with our two hands, than simply modelling the single-chopstick of mouse-only. It’s literally one hand holding the object, the other wielding the tool.

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Rhino was originally created for industrial design (allegedly). Maybe they should have a mouse design competition to create the ultimate ‘Rhino Mouse’ - prizes and everything. Lots of other companies are creating their own hardware/peripherals. It’s getting relatively easier.

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A mouse designed for cad use would be interesting

Since we either use a generic ones or mice designed for gaming

There is not alot of options out there for the picky user its difficult to find the perfect mouse

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Like this guy did for his gaming mouse


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