I’m learning how to use the new physically based material settings in the v7 WIP.
Here trying out subsurface scattering to try and make a more life-like skin material.
The mesh comes from a scan by MPII from the Aim@Shape repository.
Thanks to @nathanletwory for the tips on how to set this up.
Not using any textures here, just these settings for the material, with a strong directional backlight and a dimmer rectangular source from the side
…and another trying it out with some emissive materials as the light source