Following up on this post from 2011 on the old forums, Gabe Krause was paneling a dome with circles.
Which was VERY cool (aside from minor cheating with ovals) but I’m very interested in the geodesic dodecahedron he created in the process.
Normally geodesic domes are bisected awkwardly at the center, this is really nice! His definition, cutting edge for 2011 perhaps, is very dense, isn’t using any modern plugins, and is devoted largely toward the circle/oval endeavor.
Does anyone know how I could take a stab at this more efficiently today? I can bring in a Dodecahedron either through Polyhedra or Weaverbird but I don’t quite understand the subdivision/frequency process, I’m not accustomed to subdividing with more faceted results, assuming I am understanding how this is happening. I just ordered a book on geodesic math so if nothing else maybe I can figure it out on my own and report back.
Attached is the original definition by Gabe, and empty canvas with a Dodecahedron.
GeodesicDomePaneling by Gabe.ghx (4.1 MB)
interalized dodecahedron.gh (4.2 KB)