Subdivide working differently in wip

I noticed that if I subdivide a mesh in V6 with the command Subdivide, it will nicely smooth out meshes. In v7 the command works differently, it just divides each mesh face.
The way it behaves in v6 is useful for example to smooth out imported meshes that were built for render time smoothing (like turbosmooth in 3dsmax). So when I import these assets, I need to prepare them by subdividing the meshes.

side note: when I do this the UV mapping gets destroyed, except when I first run UVEditor

bumping this one with an example: It would be nice to have the Subdivide behavior from v6 in v7. See below comparison:

original mesh:


after v6 subdivide (correct):

after v7 subdivide (wrong):