Yes, posted this a while back:
Furthermore I also want to link to this thread:
Where I found a workaround that enabled me to subdivide in v6 while keeping the UV’s by first running UvEditor before running subdivide
Yes, posted this a while back:
Furthermore I also want to link to this thread:
Where I found a workaround that enabled me to subdivide in v6 while keeping the UV’s by first running UvEditor before running subdivide