Studio sky light shows the environment map's original lights in the image

This has been bothering me the studio sky light shows the environment map’s original lights in the image therefore the viewport and in any renderings. We need a complete gray image where you don’t see the studio lights in the scene’s shot this map being used as a standard map not is not good in my opinion.
RM

Do you mean the ‘backdrop’ is showing the Studio environment but you want it to be a solid color? The Rendering panel should have a default of solid color selected so make sure you have reset the file to the v6 rendering defaults if it was a v5 file that you imported. You can do this in the Rendering panel using the Reset to Defaults button. Does that help?