I’ve been struggling to find an efficient way to get the attached model of a helmet into a clean set of surfaces. My general plan was to separately model the upper, lower, and connective “shelf” layer as three surfaces, which I could then tweak, join, mirror, and solidify into a finished helmet. I’ve extracted a few cross sections from the STL file it’s sourced from, but the joining of the resulting curves seems daunting. The current stage of closing off the top portion of the upper shell has me stuck (doesn’t seem conducive to UV geometry), and is making me question my entire approach to this.
Any general advice, tips, or references to help with modeling this helmet are greatly appreciated.
Foam_Remodel 005.3dm (6.7 MB)