Hey everybody, need some advice on a better way to construct these surfaces and blend them a lot smoother. What I got here is a kinda replica of a gun/cannon used on a movie prop. The part that’s giving me trouble is the plastic housing surrounding the gun. I initially made the top half first, then tried to make the bottom piece to match it and connect them together into one solid housing around the center of the gun. The left front side is the main problem area…I tried rebuilding the surrounding surfaces several times to match better @ the middle but just can’t get it smooth enough. Def not getting G2/Curvature like I really want. In the latest iteration, the bottom left area I created with XNurbs, it couldn’t pull it off either. Def not blaming the software, I’m sure it’s user error…that’s why I’m here. I’m hoping someone can give me some direction/ideas to pull it off. I’d appreciate any input. I’m thinking it could also be done by using Sub-D, but I’ve literally just started messing around with Sub-D stuff in the last night or so. Again, I’d appreciate any advice/input, thx so much.
Attached are some pics below and the Rhino file:
And the Rhino File: BasicCannonShell.3dm (2.0 MB)