Hi guys,
I got a low poly mesh, used ToSubD - SubDivide and then ToNurbs in order to transform the mesh into polysurfaces, and now I’m basically trying to refine these surfaces (and lower their number) by attempting to rebuild/reverse engineer them in the cleanest and simplest way.
Splitting it into 2 parts (top half and bottom half), then Extracting Wireframe and using NetworkSrf on edges gives me a decent result but it comes with a few dent-like artifacts in the surface itself which is no good.
Any recommendations on how I should approach this? Thanks!
surface_rev_engineer.3dm (3.2 MB)