Help modeling this helmet

Hi everyone!

I’ve been working on a helmet model inspired by a tutorial from Cademy. While the tutorial focused on a specific design, I tried adapting the techniques to create a different style. Using tips from Thirtysixverts’ primary surfaces tutorials, I managed to create a watertight model for the blue part of the helmet

Now, I’m struggling with the secondary black part of the helmet. I’ve tried replicating the workflow from the blue section, but I’m hitting roadblocks with geometry alignment, topology, or merging the two parts seamlessly.

Could anyone share tips on:

  1. Constructing complex secondary components like this?
  2. Common mistakes to avoid when integrating multiple sections?
  3. Recommended tools/workflows for this type of design?

I’d also appreciate feedback on my current approach or mistakes that i should be aware of. Any advice highly appreciated!



Looks like it should be built into one then you trim with a curve

maybe try this i used “curve from 2 views” command then network surface create first half then select edge then rest or curves on the back make sure the edge selection is on curvature


ill be trying this aproach in a bit, i think that the best solution in this case would be doing what you suggested in the first comment. Watching the primary surfaces tutorials i´ve heard that crv2view and networksurfaces arent ideal for constructing good quality nurbs surfaces, which was my goal for making this helmet. ill post some updates if i ahieve a better result

depends what you are going to use it for i think

found this not sure if its any help but he used loft:

or just wait until the experts here find a better solution :slight_smile: