In my latest project I experiences some problems with solid hatches. If I create solid hatches in smooth forms (in my case hatching green fields within a urban park) some of them don’t fill the form - instead they became boxes. Some thing I noticed: Sometimes when I move those hatches just to another place they turn into their real form. But I can’t move my whole drawing because of this. In some cases I selected the hatch and then - dupborder - hatch them and the problem is gone. In other cases they still appear wrong. If I use other not solid hatches with a very small size, I can “optically” avoid this but when I go printing I get not really good looking prints.
Vendor Name: ATI Technologies Inc.
Render version: 4.6
Shading Language: 4.60
Driver Date: 12-17-2018
Driver Version: 25.20.15003.5010
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 8 GB
Hmm. Maybe - but why all other hatches work correctly? I see that only hatches get weird, when their curvature is very “fluid”. Regular hatches - I mean with simple geometry - work as designed. This problem also appears still, when I move the hatch to 0,0,0.
The reason why the whole drawing is so far away from zero is that the file is geo-referenced.