Skeleton Fattener

Dear @DanielPiker,

I would like to ask if it is possible to smooth out these vertices on angles that are sharp?

MeshFatener.gh (42.9 KB)

Hi @Petras_Vestartas,

Have you tried Catmull-Clark Subdivision from Weaverbird?

Edit:

Sorry, I misunderstood your post. :wink:

Yup tried all sorts of smoothing, left is smoothed, withing larger number of iterations kink is still present.

Hi Petras,
I’ve actually got a big rewrite for the fattener almost ready for release that improves how it deals with complex non-planar nodes.
However, I think the problem here is more to do with the shortness of the segments - they don’t allow room to create the nodes.
An alternative strategy could be to use lines with fewer divisions to generate the initial fattening, then add more edge loops (could be using the L input of the fattener), then adjust the radii (assuming this is about matching some input geometry)


MeshFat2.gh (25.3 KB)