For example like this:
- loft two curves
- extract the wireframe of that input BRep
- Fatten the curves
Requires fattener.gha which you’ll find here: Skeleton fattener + mesh cage morph
Weaverbird can be downloaded automatically through Grasshopper or here: Weaverbird – Topological Mesh Editor | Giulio Piacentino
fatten_wireframe.gh (16.9 KB)
if i import a mesh
You could use wbFrame (Weaverbird’s Picture Frame) to create the openings and wbThicken (Weaverbird’s Mesh Thicken) to give the mesh a thickness.
Smoothing can then be done with wbCatmullClark (Weaverbird’s Catmull-Clark Subdivision), like in Martin’s example above.
do you have a tutorial to show that
Sure, here you go!
wb_workflow.gh (7.9 KB)
thank you so much