For example like this:
- loft two curves
- extract the wireframe of that input BRep
- Fatten the curves
- Subdivide
Requires fattener.gha which you’ll find here: Skeleton fattener + mesh cage morph
Weaverbird can be downloaded automatically through Grasshopper or here: Weaverbird – Topological Mesh Editor | Giulio Piacentino
fatten_wireframe.gh (16.9 KB)
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if i import a mesh
Welcome @aassdd,
You could use wbFrame (Weaverbird’s Picture Frame) to create the openings and wbThicken (Weaverbird’s Mesh Thicken) to give the mesh a thickness.
Smoothing can then be done with wbCatmullClark (Weaverbird’s Catmull-Clark Subdivision), like in Martin’s example above.
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do you have a tutorial to show that
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thank you so much
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