Simplify Brep Edges?

Hi again all,

I am looking to merge these two geometry together and create a smooth connection rather than a sharp edge. (As seen in the second image)

In the past I have been trimming, merging, and then filleting the resulting edge between them to create a smoother intersection where the two geometries morph into each other. In this case, the lateral brep has too many faces for that to be feasible.

Is there either a way to simplify the geometry on the right into one surface? Or instead some other way besides the fillet command to create a smooth connection? (Keeping as a brep vs mesh is not a priority, so a mesh solution would work too)

Thanks in advance!
Bridgescriptpost.gh (252.6 KB)


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Update: It seems that “Rebuild” in the loft settings fixes this in a few cases!

This method is crude, but works for your case. It boils down to finding the correct concave edge to fillet. I did it by trial & error, which is OK for this simple case, but I expect won’t work well for something like a bridge with potentially many such intersections.

Bridgescriptpost-bb1.gh (263.6 KB)

Bridgescriptpost-bb1.gh (257.2 KB)

My method only provides a method of Brep edge selection.
Sandbox is a topology analysis plugin. Without Sandbox, there will be a few more steps.

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You could also use SubD features in this case MultiPipein GH in the first place…


Bridgescriptpost_re.gh (253.1 KB)

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