Simple Sculptor for Rhino Sculpting Tools

Simple Sculptor Plugin for Rhinoceros V: 7–8–9 no ZBrush no Sculptris no Clayoo

Hello! My name is Taras, and I’m an independent developer and digital artist from Ukraine. I’m building Simple Sculptor, a lightweight and intuitive plugin for sculpting Mesh and SubD objects directly in Rhino 7, 8, and 9. Platform: Windows / macOS(in development)

This tool is designed for designers, modelers, and artists who want to shape geometry with ease — without bulky interfaces or overcomplicated tools. Whether you’re tweaking details or forming bold organic shapes, Simple Sculptor gives you responsive, real-time control over your geometry. I still have a long and long process to complete to optimize and create UI. So I ask you to support the project on Patreon

GG_Sculpting Beta Test V1.5.0 Test UI is already available for Patrons.

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GG_Sculpting _Tools.rhi (465.3 KB)
Beta test !!! Command “GG_Sculptor”
Simple GG Sculptor V1.5.0 Simple GG Sculptor | Food4Rhino
Telegram support

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Development plan:
Adding new tools :

Blob
Pushes mesh outward or inward into a spherical shape with settings to control the amount of pinching at the edge of the sphere.

Crease
Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.

Flatten****Contrast
The Flatten brush determines an “area plane” located by default at the average height above/below the vertices within the brush area. The vertices are then pulled towards this plane. The inverse of the Flatten brush is the Contrast brush which pushes vertices up or down away from the brush plane.

Pinch
The Snake Hook brush tends to loose volume along the stroke, with pinch > 0.5 it’s possible to sculpt shapes without loosing volume.

Scale
Scales the mesh uniformly in or out from the center of the brush. The effect radiates from the center, shrinking or enlarging the mesh while preserving the surface detail and topology flow.

Twist
Rotates the mesh around the brush center, twisting the geometry in a circular motion along the brush’s axis.

Drag
Moves mesh vertices by pulling them in the direction of the brush stroke. Unlike Grab, which affects a larger area uniformly, Drag deforms the surface more locally, following the cursor path closely.

Move Infinite
Moves mesh vertices across an unlimited distance in the direction of the brush stroke, affecting all vertices under the brush regardless of depth.

Draw
Moves vertices in or out based on the average normal of the vertices that fit within the painted brush stroke. with the ability to change the brush appearance using GraphMapper.

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Error: If select a mesh, it turns completely black. ?
Try changing the Layer Color ! :melting_face:

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Looks great!

For easier installation and getting more people on board, I’d highly recommend to use packagemanager and Food4Rhino to share this. .rhi is depricated technology (and win only)

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Simple GG Sculptor Food4Rhino

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I’m considering using Yak for a native distribution. I’m still working on macOS at the moment.

How cool is that!!!

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This is the future interface I’m working on. It’s not final yet, and changes are possible. :blush:

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Wow really amazing work Taras

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no but what am I seeing, it’s awesome for rhino :heart_hands:

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Thank you so much, that is extremely useful. Great Job

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GG_Sculpting Beta Test V1.5.0 Test UI is already available for Patrons.

Update V1.5.0
Bug fixes:
The black color has been fixed. Now it is replaced with a lighter one.

Tool updates: Added the UI

Added the button 1:1 Adaptive Radius to turn on or off the adaptive Radius.
Added the button Inverted intensity

Added the button Masck Blur
Added the button Masck Sharpen
Added the button Fix Masck //ability to fix the mask after the simulation is complete has been added.
Added the button Mirror selection Plane X/Y/Z

Added the button Options:
Added the button Draw Wire
Added the button View Points //Enables faster processing of objects.
Added the button Duplicate object
Added the Slider Brightness added the ability to change the display of an object
Added the Slider Transparency //the ability to change the transparency of the modeled geometry to compare changes

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Wow, very impressive, Taras. Already better than ZBrushCoreMini and right inside Rhino.

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Unfortunately, as much as I would like to, I can’t do anything better than Zbrush. My goal is to make sure that Rhino can survive in this fierce competition because in my opinion, it is far behind in developing new features. (Joke.) or not? :grin: :sweat_smile: :thinking:

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a mini sculptris like is enough i think

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For me too, it doesn’t have to be ZBrush. After using it for years, I’ve realized there aren’t real alternatives—just compromises. If this plugin lets you do even a bit of sculpting like in Blender, it saves me from having to import and export just for small tweaks that Rhino can’t handle, or would just take longer to do.

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looks amazing - hehe an utopian thought: bring it in iRhino (together with the rhino team)

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That could be possible seeing how apps like nomad sculpt runs on tablets without much issues

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Just tried it in latest Rhino 8, the mesh gets all black for me.

Oh, I can just change layers never mind, this is great! :rocket:

It would also be awesome for nurbs control points and subDs! :fire:

Suggestion: Q/E to increase radius seems a little bit cumbersome.
Rhino Selection Brush uses: Shift + Move Mouse up or down (y axis)

Cinema 4D Brush uses: Press scroll wheel and move left or right (x axis) (if you move vertically y axis you increase intensity)


2 Likes