Feature Request - efficient SubD sculpting

Zbrush, Meshmixer, and 3D-Coat programs are well suited for sculpting. Rhino 7 cannot do it well, but it needs only minor tweak to sculpture SubDs efficiently… We need new Rhino command (let us call it Sculpture command) which combines EditPtOn, SelBrushPoints, SoftTransform, and modified Gumball. The modified Gumball automatically aligns itself with the SubD surface and restricts edit point movements to normal direction.

Take second look at my old ideas:

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that’s a cool idea, however- those programs are capable of moving 10’s or hundreds of millions of polygons (or more)

Simply stated, rhino cannot do this. Your sculpts would look like melted wax with no detail at best.

Can you add subdivision carving in the v9 version? Looking forward to it, it will be very useful for furniture design

like brush based sculpting? or something different?
examples?