Basic Sculpting

Hello there. Been using Rhino for a while now, and so far it has provided with everything I need for my design work.
One thing I would like to ask however, is if a basic sculpting module will be available on version 8, or maybe as a Grasshopper style plugin, in the future.

I ocassionally need to sculpt on my work by exporting the file back and forth to and from another software (Blender) but 95% of the work gets done in Rhino anyways. I don’t really need a tool as fancy and powerful as Zbrush, since I 3D print the sculpted files in very small format, and an excessive amount of detail is not required, since most of it is lost along the process anyways.

Since there are already advanced Mesh and Sub D tools in version 7, I would like to know if some sculpting is planned for Rhino in the future.

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Hi Matheus -

Requesting “sculpting tools” isn’t going to get you very far - you will need to be very specific about what it is that is missing in, e.g., the SubD workflow.
-wim

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i was thinking about that recently either…

well, to be fair we have SoftTransform which is a very basic sculpting tool. but the handling is compared to probably any other package out there very unintuitive. having to select a vertice point then adjusting a radius and moving it unconstrained in any direction is as goofy and as it can get. not to say very tedious having to repeat that process of selecting a new point to sculpt each time.

in c4d and probably others which have sculpting tools built in it would work like a brush, and by simply brushing over it either inflates deflated or amplifies structure etc. usually constrained in the normal direction of the brushed polygons which is completely missing in rhino.

one could argue if Rhino style which comes more from a CAD direction is really that bad, but a vertice normal constraint at least then would be very helpful. but honestly brushing is definitely the way to go since sculpting is not a precise CAD kind of thing obviously.

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hi Wim - it’s not as much a request, it’s just a question really. It would be great, but I don’t really know which way the developers are heading in that regard. Considering that Sub D can already handle creating hundreds and even a few thousands of faces and such, all that is really missing (from a user standpoint of course - I’d never say that it’s something easy to develop) is precisely what encephalon mentioned. Some simple brush tools to alter Sub-D structures (creasing, inflating, dragging) with a bit more precision and ease of use than just selecting and moving with the gumball. Not that I am bothered by the absence, I can get around exporting files to another software, and its no big deal. It would be a good addition to Rhino, in my opinion.

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My dream is a Meshmixer like inside Rhino…

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From my perspective you’re specifically referring to pointcloud/mesh/voxel technology.

Yes, Rhino needs more of that.

The sub-D stuff is cool too though. But sculpting with voxels (like ‘3D Coat’ for example) is a whole nother level.

If only point-coulds, meshes, nurbs, sub-d’s, and voxels could get together and agree on some new better format :sweat_smile:

I dream someday voxels will turn into blockchain computronium, and sculpting with that might be fun.