Simple Sculptor for Rhino Sculpting Tools

Error: If select a mesh, it turns completely black. ?
Try changing the Layer Color !

the tool also works with SubD, but a little slower due to the need to convert from Mesh to SubD, maybe after a while I will figure out how to modify SubD directly.

As for the control buttons, I’m still thinking about the final choice, but so far I’m more inclined to implement ZBrush/Sculptris/SculptGL

That sounds very interesting !
I might use it for shaping landscapes for architectural projects…

100% agree with you. It’s pretty clear their team is too small to innovate in all areas at once and keep up with user needs. Growing the team and pushing for more innovation would make the core Rhino experience a lot better. Rhino 9’s focus on long-overdue updates is great, but important tools like T-splines and X-nurbs alternatives have taken almost a decade to develop, which is way too long.

Wow, this looks great, Thank you !

This is absolutely THE MOST USEFUL tool to me. I go back n forth between many tools simply because these tools are not available in Rhino. ZBrush is a right pain…the silly thing a bunch of spaghetti spliced together with no logic whatsoever!!!

I made a first test… promising!

GG Sculptor new Tools for Rhinoceros Rhino Windows and MacOs Update V1.7.1 Test

Update V1.7.1

Tool Remesh Accelerated x10 and improved operation of the tool. now the size is adaptive relative to the grid size.

New Tools:

Added Tools Pinch //Use it to sharpen edges, highlight wrinkles, detail, or create sharp folds on the mesh.

Added Tools Flatten //Aligns the average value of the vertices. to the brush plane.

If you hold down Alt. the plan is fixed and you can align the vertices to a fixed plane.

Simple GG Sculptor V1.5.0 Simple GG Sculptor | Food4Rhino

That looks awesome

Impressive, thank you!

just the mesh features alone look awesome :smiling_face_with_sunglasses:

keep up the nice work :beers:

GG_Sculpting Beta Test v1.8.1

added fixes UI in Rhino 8

Tool updates:

Tool Remesh //now works with Mask.!

New Tools:

Added Tools Crease

Added Tools Inflate , It inflates the Vertices to Normal.

Added Tools Drag ,has two styles of work.

this is developing very nicely!

have you investigated any of the open vdb voxel sculpting stuff?

No. I’m not interested in that.

GG_Sculpting Beta Test v1.8.1 Now free

GG_Sculpting Beta Test v2.5.0

Update V2.5.0

Significant optimization and improved performance.

Now works faster with meshes up to 1 million vertices.

Reduced mouse lag during transformation.

Improved performance when applying masks and mirrors.

New Tools:

Added Tool Scale:

You can apply Scale Transformation in 3D, Style 2 to stretch mesh along the Z axis.

Added Tool Twist:

Rotates the vertices around the axis.

Added Tool MoveInfinite:

Moves along the direction of the mouse vector/ 2 style The direction vector is formed from the curvature of the mesh.

Added Tool Msk extract: relative to Norma Mesh.

Added Tool Msk extract: using Rhino Gumbll transformation

Updated tools:

Tool Flatten // Now it works more correctly and better.

Tool Move // Added 2 style Can pull the surface relative to the grid surface, creating a cone.

Tool Remesh // Added 2 style Smoothing disabled. During triangulation.

Дякую!

GG_Sculpting Beta Test v3.1.3 Beta Test

Update V3.1.3
Visual transformation of meshes has been improved.
Overall optimization and stability has been improved.
New Commands Tools:
GG_MeshSubdivide
GG_MeshSubdivide_Catmull_Clark
GG_Mesh_QuadSphere

New Tools:
Added Tool, Select the Mask in: the Rectangle/ the Cirecle/ the Lasso
Added Tool, Smoothing Mesh in Mask
Updated tools:
Scale, Moves //Visual markers have been added to make it easier to understand the movement vector.

Added test tool: Alpha texture using image or VDM(*exr) files