100 % Transparent materials in shapeDiver throw shadows as it were opaque? do I need to tweak something for the shadows be responsive to materials trasparency?
thanks
This is a known issue which will be fixed in the upcoming viewer version that will be released this quarter. In the meantime, I suggest adding a little logic in Grasshopper to completely hide the geometry when fully transparent instead of relying on the material property.
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Thanks Mathieu, good to know.
Since, any chance to get shadows from png with alpha channel ?
This is the result with legacy shapediver display. And shapediver glTF display don’t generate any shadow in blend mode.
I’ve found a workaround? Converting image to surface with Rooster ^^
Still hope alpha channel shadows to be available soon in ShapeDiver.
We could reproduce the issue with the alpha map shadow in the version 3 of the viewer and we are looking into it.