Cast shadow with alpha map

Hi,
Cannot get transparency on materials with alpha maps.
Casting shadows on wall not working properly (just squares).
Woman works because is not a texture but a custom surface…



I’m using ShapeDiver Legacy Display Node.
Any advices please ?

Hello @pierreyves.jacques,

Unfortunately, this is a limitation of the underlying technology that is used to display 3D geometry on the Web (WebGL). The shadows are computed without taking alpha maps or opacity into account.

You could try to do the same approach as you did for the model of the woman, but this might reduce the overall performance.

Cheers, Michael