Everytime I open a Rhino file (I always work in shaded mode) all the surfaces appear dark.
I have to change the mode to rendered and back to shaded and the problem gets fixed.
Attaching screenshots before and after I do the shaded>rendered>shaded fix.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 48GB)
.NET 7.0.20
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3070 (NVidia) Memory: 8GB, Driver date: 8-14-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 560.94
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-14-2024
Driver Version: 32.0.15.6094
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB
Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\8.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino8.rhp “Datasmith Exporter” 5.4.2.0
Just to be clear… When you start a new file from a factory-default template and create a simple box. Put the perspective viewport in the factory-default Shaded display mode. Save and close the file. When you then launch Rhino and open that file, do all surfaces appear dark?
-wim
With factory-default Shaded display mode, No it doesn’t happen. With my customised Shaded display mode it happens always.
Trying these steps I found out that the problem occurs when the shaded display mode’s Lighting method is set to ambient occlusion or scene lighting, and the Use advanced GPU lighting in checked. Going shaded>rendered>shaded still fixes the problem every time.
Still, I prefer to set it to ambient occlusion, because it doesn’t distort the surface colors as much (highlights-shadows) and although it’s similar to no lighting, the overall brightness is adjustable.
I’ll fix this…but it seems somewhat contradicting to have Ambient Occlusion ON but then also have Shadows OFF… What’s the point? Why not just set the lighting scheme to “No Lighting”?