Hey Sam, what would you suggest here? The problem is that you’re working in a lighted, shaded/rendered view, and you just so happen to choose a very specific viewing angle such that the shaded highlighted surface yields the exact same shade of pink as the unlit, un-shaded direction arrows. The arrow color isn’t the problem, it’s entirely the given situation. Even if I were to darken or lighten the arrows, you will still be able to adjust the view so that the shaded surface now matches the arrow color, and you’re right back at the same problem. The only thing I can think of is that the arrows use a completely different color if/when ShadeHighlight is ON…but even then there’s no guarantee that there won’t be some viewing angle where the shaded color closely matches the arrow color… Flat, planar surfaces can take on all kinds of different shades and colors in a rendered view…but I know you know that.
I will experiment with some ideas here…
Also, it sounds like there’s another problem being reported here as well? The arrows somehow take on the color of the surface? Can you elaborate on that one, and give me a more detailed step-by-step process and what to look for… Right now, flipping back and forth between surfaces yields the same pink arrows.