If the model is very far from the world origin, the way the display is drawn both in terms of wireframe and render meshes gets effected. I don’t know of any way to prevent this and the reason when explained is highly technical. There are a couple forum threads where this is discussed…
and
@dalelear comments on the second thread being the most important as he would be the one to change they way this works if possible.
To regenerate render meshes after moving a model closer to 0, use the techniques Mitch talks about above.