Shade Display Problem - persistent misalignment between shade surface and wire surface outline (far from origin)

If the model is very far from the world origin, the way the display is drawn both in terms of wireframe and render meshes gets effected. I don’t know of any way to prevent this and the reason when explained is highly technical. There are a couple forum threads where this is discussed…

and

@dalelear comments on the second thread being the most important as he would be the one to change they way this works if possible.

To regenerate render meshes after moving a model closer to 0, use the techniques Mitch talks about above.