Here’s something that’s been bugging me for a while- there are some objects and situations where lighting up the entire thing in selection color makes it hard to do what you want to the object - especially, change color or material, and see the result without deselecting. Try that on a solid hatch… I’d love to have bounding box corners as a possible selection highlight (Max style, I guess) or silhouette-only highlighting (C4D does this I think).
I like this idea a lot. @jeff, what do you think? I don’t think this project should take precedence over getting the pipeline reworked to use the programmable pipeline … but it might be fun to explore after that project is stabilized.
And if the bounding box version were aligned to the object frame mentioned elsewhere… and the corners were actually handles– stop me! before I think again.
Yes, it would be fun seeing something develop in this direction. I like Pascal’s markups but as Gustavo shows, it would be very nice if it didn’t interfere with e.g. naked edge highlighting.
Well now you just went and made things a little bit more complicated. The bounding box corners things is certainly pretty easy…but making them handles??? Again, you just added another level of complexity.
All of these seem doable…and I don’t think the silhouette highlighting would be too much work…However, I’m not sure when I would be able to start experimenting with any of them.
Did we ever make this possible? Maybe I haven’t seen it in the options, but I was just trying to do something with crv with a solid hatch in it, and it’s impossible to mess with it when the whole dang this highlighted (can’t see the crvs) Is there some way of changing this in V6?