Shaded mode seems to rely too heavily on picking an edge of a surface or mesh. If I select the “center” or the surface it will always select something beyond. I noticed working in one of our custom modes that is based off of shaded I did not have the same issue. Has anyone run into this or know of a fix?
OurShaded.ini (12.5 KB) OurCustomShaded.ini (12.6 KB)