Seeking Community Help: Gamepad Navigation Plugin for Rhino3D

Hello everyone,

I’m currently developing a Gamepad Navigation Plugin for Rhino3D that allows users to control viewport navigation using a gamepad. The goal is to make Rhino more accessible and offer an intuitive way to interact with the software. I’ve made good progress so far—viewport navigation with a gamepad is working well—but I’ve hit some obstacles, and I’m looking for help from the community to take it further.

Current Challenges:

  1. UI for Rhino Commands: I’d like to create a user interface that enables gamepad control for executing Rhino commands. I’m struggling to find the best way to implement this while maintaining ease of use.
  2. Options Menu: I need help designing and implementing an options menu where users can customize gamepad settings (button remapping, sensitivity, etc.). Ideally, it would integrate smoothly with Rhino’s UI.
  3. Popup Menu for Common Commands: I want to create a popup menu accessible via the gamepad that lists common commands, allowing users to quickly execute them without relying on the keyboard.

You can check out the project on GitHub here: Barn Owl Rhino Plugin. I’d love any advice, resources, or code snippets that could point me in the right direction. If anyone has experience working with Rhino’s UI or creating custom menus, your guidance would be invaluable. Also, if anyone is interested in collaborating on this project, I’m open to contributions.

Thank you for your time, and I appreciate any help you can provide.

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Hi,
Very interesting project.
Check thetactigon website it may be helpful.

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Sounds very exciting ! A Little video démo to present your plugin ?