Hey Rhino Community & McNeel Team,
I would like to introduce a project of mine: The Daxs Plugin for Rhino.
Daxs
Daxs brings gamepad support to Rhino, so you can navigate your model in a way that feels intuitive, and surprisingly natural. At least when you grew up playing video games, like me.
(Video will be replaced with a better one)
Why
I am working often with larger architecture models in Rhino, and especial navigating in tight spaces can be a little bit awkward.
There are already some great solutions, like STORK or other Hardware like 3D mouses. But I started wondering about another option: game controllers. They are affordable, easy to use, and a lot of us already have one lying around at home.
And that is where Daxs ([ Da’ks ] - “Dachs” - German for badger) came from: The idea of turning a gamepad into a simple navigation tool for Rhino.
Overview
Fly Mode

- Fly freely through your model
Walk Mode

- Walk through your model via navigation mesh, or a plane (first-person view)
- Adjust speed via buttons, change the camera lens dynamically, and trigger Rhino Commands like RenderToViewport directly from your controller.
Daxs 4 Fundamentals
Rhino First
Daxs runs in the background without getting in the way of your normal Rhino workflow.
If the gamepad is not being used, Daxs goes into a hibernation state.
Plug and Play
If your controller is already recognized by Windows, either through USB or Bluetooth, you are basically ready to go. Start Rhino 8, turn your controller on and Daxs does the rest.
Daxs uses the Simple DirectMedia Layer 3.0 library (SDL 3), which means it supports a wide range of devices. That includes Xbox-, PlayStation-, Nintendo- and many third-party- controllers.The only real requirement is that the controller should have two analogue sticks, because that is essential for movement and camera control.
Customization
You can reassign buttons, adapt controls, and add your own custom commands to you gamepad
Open Source
Daxs is released under the MIT License and the source code is openly available via GitHub.
Daxs Wiki
→ How to get started
→ Documentation
→ Changelog
Feedback
Any comment or feedback is welcome!
And of course it is a super early public version - so expect some bugs.
Greetings,
Leon (I will update the first page as new updates come by.)




