Rotate wood material

Okay, this should be simple but I can’t figure out how to rotate the wood direction on a material. I’m using Rhino render.Fence Isolated.3dm (1.5 MB)

Here’s a simple file. I want the wood to go vertically on the pickets and posts.

Hello - you can rotate the texture in the material > texture settings

Or use mapping on the objects to orient the texture.



YES! So obvious when you know. Thanks.

Hello, I am in the same boat here. I need the grain of the following file.
I followed Pascal.s instructions. I cannot see any change in XYZ rotation.
I want the grain to be 90-deg on top face of the board but on thin edge of board I like how it is…
Wood.3dm (1.9 MB)

Hi Clint - I do not see how to do this without extracting the top faces and applying a copy of the material with a rotated copy of the texture.

WoodMaybe.3dm (1.9 MB)


WoodMaybe-Why.3dm (1.7 MB) OK can do that, I see that the rotation wasn’t occurring because I had the solid selected.

And I can simply extract, but still not able to rotate the grain. Same texture settings as the one you did.
Extract and change the X-Y rotation but no change.
What am I doing wrong? Thanks

Hi Clint - I made a copy of the Ash texture and set it to be rotated 90 degrees, made a copy of the Ash material and set it to use that rotated copy of the texture… does that make sense? I do not see a cleaner way so far.


Yes I see that now, thanks…will try it and report back,

I’m having this problem where none of the mapping I’ve tried seem to work (planar / box / surface)
How can I rotate just the *wrongly) orientated surface in this model ?

ps… what’s the deal with the ‘disjointed’ edges ?
The material being used is Wood 062

Hello- please post a file with your object.


Have pm’d you

Hello - I think what you want is ApplyOCSMapping with the three points arranged like so:

And, in the material, uncheck Displacement to get the messy edges cleaned up.


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Superb !!
Thank you Pascal, much appreciated

I thought I would share a cheat.

I sometimes create a copy of a material with the texture rotated 90 degrees, so if I have a lot of things going one way or another, I just use the horizontal or vertical one respectfully. It’s faster than applying mapping.


Thanks… that’sa good tip