I am having trouble setting the correct orientation of a material in a wooden furniture. Not really sure how this is done, but I grouped the parts by similarity, I believe rotation values and scales will vary across each group.
Applied a surface mapping, type Box. Then I started testing a lot of numbers for scale and XYZ and UVW rotation. Not sure if I should be using XYZ or UVW but then I am not sure which to use (if U, V or W).
As you can see from the image, the wood of the furniture is simply not right… Its really a pain to go changing values and rendering for each, is there a better way to do this?
I have something similar at home, and would like to achieve something like this:
Packed scene (only walls and wood furniture): TextureMapping.zip (16.3 MB)
Thanks for any insight