Change Texture/material orientation on a surface?


#1

I’m playing with textures in Rhino for the first time. I can figure out martials by layer or object. However, how does one change the orientation of a texture on only one surface. e.g. In the attached pic, changing the grain in the carved upper band from vertical to horizontal.


(Pascal Golay) #2

Hi CalypsoArt - by default the direction follows the UV of each face - use Dir to swap or reverse the UV directions. However it may be much more controllable and useful to apply a planar or box mapping to the object rather than use the defaults in a case like this - see Help on mapping.

http://docs.mcneel.com/rhino/5/help/en-us/index.htm#properties/texturemapping.htm?Highlight=texture mapping

-Pascal


#3

Thanks Pascal. I found that myself but really could not understand it. I tried making “channels” and could not find where they were or how to assign. I’m accustomed to the ease of Sketchup’s textures and their manipulation. Is there a video tutorial for Rhino texture mapping?


(Pascal Golay) #4

Hi CalypsoArt - you don’t need to mess with channels for the Rhino renderer - use Channel 1 or whatever is the default.

Here’s a video clip from Brian James - https://vimeo.com/58457893

-Pascal