Hello,
I’m trying to find a tool to make easy rigid body simulations.
I’ve checked other posts but it seems that a lot of plugins are not working anymore with RH7 (I currently have that one)
FYI, I normally need stacks of random props to fill my scenes, so nothing too special nor precise.
For dropping/stacking big piles of mesh objects I actually wouldn’t recommend Kangaroo. It has some mesh-mesh rigid body collisions, but not very robust or optimised and only useful for fairly simple cases. If your geometry can be treated as collections of spheres/cylinders then you can use Collider goal though which works better.
For general piling/stacking of mesh objects, probably one of the Bullet or PhysX wrappers would be better. I know there have been a few, not sure which works best.
Hi @DanielPiker,
I’ve been searching for the download link for Bullet Physics but haven’t had much luck. But, I did come across an interesting video by @Petras_Vestartas.
Also, I have a related question that I’m posting below. It would be wonderful if you could take a moment to look at it.