RhinoWIP now supports plugin development. Using the RhinoCommon SDK you can now write plugins that run on both Rhino 5 for Windows and Rhino 5 for Mac.
We plan to release plugin support with Rhino 5.1 for Mac.
To get started, follow these guides:
- What Is RhinoCommon?
- What are Mono & Xamarin?
- Installing the Tools (Mac)
- Your First Plugin (Mac)
- Debug in RhinoWIP (Mac)
- Plugin Installers (Mac)
We need your feedback:
- Were you able to create a basic plugin?
- What’s not working?
- Did you have trouble following the guides?
- What is confusing?
The help you can provide testing is welcome and appreciated.