I’m curious if anyone has any especially useful tips or especially useful discoveries for cross platform plugin development.
I’m struggling with a complex plugin originally created for the windows environment that I’d like to port over to mac. I haven’t yet been able to get beyond the ‘this plugin is incompatible’ window that appears on detecting the newly created/ported plugin.
I will continue to work with a divide and conquer strategy to get to the bottom of this but am posting some new warnings.
I’m working form a recently downloaded mac version - running as a trial.
Compiling the plugin via a mono environment.
Under the images is also attached a copy of the report given after restarting.
I’m wondering if this has something to do with a rhinocommon.dll that I’m using - when first moving to the Mono environment I didn’t know where the dll was located on a mac so I copied the reference over from my pc. Is there any advice for using mac or pc dlls? I understand that they should be the same conceptually - am I using an old version? Is there a location for downloading the most recent dlls?